Format exchange scripts for Sony Vegas Pro

These are export / format exchange related scripts for Sony Vegas 10, but probably work with 9 and 11, too. These are mostly made for myself, or work in progress, so don't be suprised if they are rough and/or buggy!


Better EDL export - Premiere Pro support

This is an enhanced / hacked version of the standard Export EDL.js. It supports multiple (4, I think, because of EDL format limitations) audio tracks, and it's compatible with Premiere (at least I've succesfully transfered edits to Premiere Pro CS5.5 with it).
Export EDL - enhanced.js

NOTE: The script exports timecode in the format Vegas Timer Ruler is displaying it when the script is run. Set it to SMPTE EBU for PAL projects. Otherwise the resulting EDL file will probably not be CMX 3600 compliant!


Export audio events to Adobe Audition .sesx file

This exports audio tracks from Sony Vegas to Adobe Audition project file (.sesx). You might be able to export and OMF or AAF from there.
Export Audition sesx.js

NOTE: Before using this, it's usually a good idea to remove all video events from timeline, open Vegas' Save As (project) dialog, check 'Copy media from from project' and choose 'Create trimmed copies fo source media'. This way you'll get a bunch of WAV files with extra head and tail, perfect for sound design work in Audition / Pro Tools or the like.


Import AVID Locator file into Sony Vegas

This script imports an AVID locator text file as Vegas markers. I'm personally using this with Cut Notes, and iPad app from Digital Rebellion LLC.
Import AVID Locators txt.cs


Media conversion / grading export tools

The following scripts are meant to be combined. You can use them to convert all clips to another format or to export a final cut as separate, numbered clips for grading or such.

Surround events with regions

Script 1: Add regions to all events on selected tracks and name them by clip filenames:
Regions At Events.cs (based on John Rofrano's script)

Script 2: Add regions to all events on selected tracks and number them from 00000 onwards:
Regions At Events Numbered.cs (based on John Rofrano's script)

Batch render regions using region names as filenames

This works like the standard batch render script, but uses region names as filenames (the filename entered into the save as dialog window is ignored):
Batch Render with Region names.cs